The main objective of the thesis is to discuss the inequality between classes and wealth in the Metaverse through curating virtual spatial experience as a new way of consumption in the Metaverse. This includes the Facade of Goods, the Bag Cathedral and the 3D Optical illusion Display.

The portfolio depicts how shopping experiences extend from reality to the virtual world. By comparing the shopping journey between the upper class and the lower-class customers, from reality to the Metaverse, the thesis explores how technology and consumerism affect one's consumption behaviour and reality.