Stimulating an inclusive Architecture Practice and Education using Entrepreneurship Approach

The current professional practice and education need to be reframed in order to become more inclusive and open to students and individuals interested in the profession of architecture. My final year project explores how a change can be initiated by introducing a business structure focused on creating opportunities for students to get closer to the profession. In order to activate the potential of the research question, I have established a company called Fusual that helped me analyse some of the issues and potential solutions using an entrepreneurship approach.

Throughout the development of the project, a strong social media presence allowed me to connect with a number of current students, graduates and architects. The research has revealed a worrying statistic related to students feeling unprepared for their first job in the architecture industry. In order to address this the project has been developed as a University Practice that focuses on providing students with practical knowledge and skills.

Looking at the future of education and the importance of technology the project explores what Mixed Reality can bring to Architecture training and how a teaching program could be developed around it. The concluding part of the project resolves an architectural space that is to bring together students and professionals with the idea of creating a collaborative environment for both education and practice. In order to explore and present the immersiveness of the scheme, a Game has been developed that focuses on how students can use the technology as an educational tool.

Fusual is to continue its existence in the form of a network for architecture students where they can share their work, experience and concerns. In addition, I have been working on developing a Fusual Podcast series that is to invite people from the industry to share their experience and knowledge.

The game can be downloaded at: