Made in Hulme: Proposal of a design system for creating a liveable urban space
[This project is completed as a group work with Aaron Underhill and Raya Pavlova]
The project proposes a system for design urban neighbourhoods by looking at the aspect of walkability and ease of access to amenities and green spaces. It also explores the idea of how newly developing and re-developing urban areas in the immediate future can involve citizens in the decision making of urban planning. As a case study application of this system, the project explores a neighbourhood in Hulme (Manchester, UK) to achieve a liveable and mixed-use design with high walkability scores and create an active urban realm that potentially also attracts future residents.
The project functions on exploring of three key design measures: 1) Size and area of green per person, 2) Area of amenities per person and 3) Population Density achieved by diversifying building typologies.
The system uses computational tools and methodology of generative design to analyze a variety of permutations of these key design measures. We then use the methodology to evaluate designs and measure them against set targets that satisfy the national standards and participants' demands. This unique urban system can be applied anywhere around the world by following its design guidelines. It promotes an equilibrium of top-down and bottom-up design approaches in urban planning in order to design a liveable urban environment.